High fidelity motion capture gloves for any mocap pipeline. Next level finger capture with the all new Quantum Tracking Technology
Next level finger capture by using absolute fingertip tracking sensors.
Zero Loss on-body recording at 120 fps. Ultimate range live streaming over WiFi 6. Compatible with remote triggered recording, Timecode & Genlock.
Next level finger capture now directly integrated in Xsens MVN.
Effortlessly stream highly accurate and detailed finger data into Motive 3.
Create stunning animations with human emotion by using the MANUS Quantum Mocap Metagloves. The new MANUS Quantum technology makes it possible to capture the most precise finger data and import it directly into Unreal, Unity, Polygon, MVN Animate, Motive, and more.
Enter virtual worlds and see your fingers move as if you are really there. You will feel more immersed than ever after adding accurate hand and finger data to your virtual reality setup. By combining high precision finger tracking with haptic feedback technology, users can even feel objects in the virtual world. Without the precise finger tracking of motion capture gloves, the haptics would not give feedback at the right moment, breaking the immersion.
Motion capture gloves provide tracking data of the hands and fingers by implementing various types of sensors inside the glove. MANUS Polygon is our free motion capture software that combines finger tracking data and full-body tracking data. By combining finger tracking data with full-body motion capture data, it is possible to create completely animated characters with lifelike movements. Motion capture gloves are used by animation studios, game studios, and many more to create next level animations.
Create lifelike characters by combining finger and hand tracking data with full body and facial tracking solutions. MANUS provides integrations and plugins for well-known motion capture solutions such as Xsens, OptiTrack, and more. MANUS Core enables you to stream your data in realtime into your custom project in Unity, Unreal Engine, MotionBuilder or MVN Animate.